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Steven Jones wrote:
>
> Does anyone know how to turn a real world object into a polygon mesh
> without a 3d scanner?
This is a lot of work, but if nothing else is available:
Take a pen and draw a lot of points on the surface of the object.
Connect these points with the pen.
Take a picture of the object, from the front, back, sides, top, and
bottom.
Use a ruler to measure the location of each point. Enter these into
the mesh definition.
Like I said, this is a lot of work, but it may be your only option.
Regards,
John
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